// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/REGION.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : REGION.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 03/09/95 * * * * Last Update : March 9, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef REGION_H #define REGION_H class RegionClass { public: RegionClass(void) {Threat = 0;}; ~RegionClass(void) {}; int operator != (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass));}; int operator == (RegionClass const & region) {return !memcmp(this, ®ion, sizeof(RegionClass));}; int operator > (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass)) > 0;}; int operator < (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass)) < 0;}; void Reset_Threat(void) {Threat = 0;}; void Adjust_Threat(int threat, int neg) {if (neg) Threat -= threat; else Threat+= threat;}; int Threat_Value(void) const {return Threat;}; protected: long Threat; }; #endif