// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/RANDOM.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : RANDOM.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 02/27/96 * * * * Last Update : February 27, 1996 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef RANDOM_H #define RANDOM_H /********************************************************************** ** Enable this define to turn on the random # counters. This must not ** be defined for the release version, or saved games won't work! */ //#define RANDOM_COUNT /* ** This class functions like a 'magic' int value that returns a random number ** every time it is read. To set the "random seed" for this, just assign a number ** to the object (just as you would if it were a true 'int' value). Take note that although ** this class will return an 'int', the actual significance of the random number is ** limited to 15 bits (0..32767). */ class RandomClass { public: RandomClass(unsigned seed=0); operator int(void) {return(operator()());}; int operator() (void); int operator() (int minval, int maxval); enum { SIGNIFICANT_BITS=15 // Random number bit significance. }; unsigned long Seed; #ifdef RANDOM_COUNT unsigned long Count1; unsigned long Count2; #endif protected: /* ** Internal working constants that are used to generate the next ** random number. */ enum { MULT_CONSTANT=0x41C64E6D, // K multiplier value. ADD_CONSTANT=0x00003039, // K additive value. THROW_AWAY_BITS=10 // Low bits to throw away. }; }; #endif