// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/RAMFILE.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : RAMFILE.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 06/30/96 * * * * Last Update : June 30, 1996 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef RAMFILE_H #define RAMFILE_H #include "wwfile.h" class RAMFileClass : public FileClass { public: RAMFileClass(void * buffer, int len); virtual ~RAMFileClass(void); virtual char const * File_Name(void) const {return("UNKNOWN");} virtual char const * Set_Name(char const * ) {return(File_Name());} virtual int Create(void); virtual int Delete(void); virtual int Is_Available(int forced=false); virtual int Is_Open(void) const; virtual int Open(char const * filename, int access=READ); virtual int Open(int access=READ); virtual long Read(void * buffer, long size); virtual long Seek(long pos, int dir=SEEK_CUR); virtual long Size(void); virtual long Write(void const * buffer, long size); virtual void Close(void); virtual unsigned long Get_Date_Time(void) {return(0);} virtual bool Set_Date_Time(unsigned long ) {return(true);} virtual void Error(int , int = false, char const * =NULL) {} operator char const * () {return File_Name();} private: /* ** Pointer to the buffer that the "file" will reside in. */ char * Buffer; /* ** The maximum size of the buffer. The file occupying the buffer ** may be smaller than this size. */ int MaxLength; /* ** The number of bytes in the sub-file occupying the buffer. */ int Length; /* ** The current file position offset within the buffer. */ int Offset; /* ** The file was opened with this access mode. */ int Access; /* ** Is the file currently open? */ bool IsOpen; /* ** Was the file buffer allocated during construction of this object? */ bool IsAllocated; }; #endif