// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/RADIO.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : RADIO.H * * * * Programmer : Joe L. Bostic * * * * Start Date : April 23, 1994 * * * * Last Update : April 23, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef RADIO_H #define RADIO_H #include "mission.h" class ObjectClass; class TechnoClass; /**************************************************************************** ** Radio contact is controlled by this class. It handles the mundane chore ** of keeping the radio contact alive as well as broadcasting messages ** to the receiving radio. Radio contact is primarily used when one object ** is in "command" of another. */ class RadioClass : public MissionClass { private: /* ** This is a record of the last message received by this receiver. */ RadioMessageType Old[3]; /* ** This is the object that radio communication has been established ** with. Although is is only a one-way reference, it is required that ** the receiving radio is also tuned to the object that contains this ** radio set. */ RadioClass * Radio; /* ** This is a text representation of all the possible radio messages. This ** text is used for monochrome debug printing. */ static char const * Messages[RADIO_COUNT]; public: /*--------------------------------------------------------------------- ** Constructors, Destructors, and overloaded operators. */ RadioClass(RTTIType rtti, int id) : MissionClass(rtti, id), Radio(0) {}; RadioClass(NoInitClass const & x) : MissionClass(x) {}; virtual ~RadioClass(void) {Radio=0;}; /*--------------------------------------------------------------------- ** Member function prototypes. */ bool In_Radio_Contact(void) const {return (Radio != 0);}; void Radio_Off(void) {Radio = 0;}; TechnoClass * Contact_With_Whom(void) const {return (TechnoClass *)Radio;}; // Inherited from base class(es). virtual RadioMessageType Receive_Message(RadioClass * from, RadioMessageType message, long & param); virtual RadioMessageType Transmit_Message(RadioMessageType message, long & param=LParam, RadioClass * to=NULL); virtual RadioMessageType Transmit_Message(RadioMessageType message, RadioClass * to); #ifdef CHEAT_KEYS virtual void Debug_Dump(MonoClass *mono) const; #endif virtual bool Limbo(void); /* ** File I/O. */ virtual void Code_Pointers(void); virtual void Decode_Pointers(void); }; #endif