// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/PIPE.CPP 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : PIPE.CPP * * * * Programmer : Joe L. Bostic * * * * Start Date : 06/29/96 * * * * Last Update : July 3, 1996 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * Pipe::Put_To -- Connect a pipe to flow data into from this pipe. * * Pipe::Flush -- Flush all pending data out the pipe. * * Pipe::Put -- Feed some data through the pipe. * * Pipe::~Pipe -- Destructor for pipe class object. * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "pipe.h" #include #include /*********************************************************************************************** * Pipe::~Pipe -- Destructor for pipe class object. * * * * This destructor will unlink itself from any other pipes that it may be chained to. In * * the process, it will flush any output it may have pending. * * * * INPUT: none * * * * OUTPUT: none * * * * WARNINGS: none * * * * HISTORY: * * 07/03/1996 JLB : Created. * *=============================================================================================*/ Pipe::~Pipe(void) { if (ChainTo != NULL) { ChainTo->ChainFrom = ChainFrom; } if (ChainFrom != NULL) { ChainFrom->Put_To(ChainTo); } ChainFrom = NULL; ChainTo = NULL; } /*********************************************************************************************** * Pipe::Put_To -- Connect a pipe to flow data into from this pipe. * * * * This routine will link two pipes together. The specified pipe will be fed data from * * this pipe. * * * * INPUT: pipe -- Pointer to the pipe that data will flow to. * * * * OUTPUT: none * * * * WARNINGS: none * * * * HISTORY: * * 07/03/1996 JLB : Created. * *=============================================================================================*/ void Pipe::Put_To(Pipe * pipe) { if (ChainTo != pipe) { if (pipe != NULL && pipe->ChainFrom != NULL) { pipe->ChainFrom->Put_To(NULL); pipe->ChainFrom = NULL; } if (ChainTo != NULL) { ChainTo->ChainFrom = NULL; ChainTo->Flush(); } ChainTo = pipe; if (ChainTo != NULL) { ChainTo->ChainFrom = this; } } } /*********************************************************************************************** * Pipe::Put -- Feed some data through the pipe. * * * * Use this to force feed data through the pipe. It is guaranteed to accept data as fast * * as you can supply it. * * * * INPUT: source -- Pointer to the data to feed to this routine. * * * * length -- The number of bytes of data to submit. * * * * OUTPUT: Returns with the number of bytes actually output at the other far distant final * * end of the pipe. * * * * WARNINGS: none * * * * HISTORY: * * 07/03/1996 JLB : Created. * *=============================================================================================*/ int Pipe::Put(void const * source, int length) { if (ChainTo != NULL) { return(ChainTo->Put(source, length)); } return(length); } /*********************************************************************************************** * Pipe::Flush -- Flush all pending data out the pipe. * * * * Then the pipe needs to be flushed, this routine will be called. Since pipe segments * * might have internal staging buffer for the data, this routine is necessary to force * * all staging buffers to be clear. This routine is called when the pipe is being * * destroyed. * * * * INPUT: none * * * * OUTPUT: Returns with the number of bytes output at the far distant final end of the pipe * * chain. * * * * WARNINGS: none * * * * HISTORY: * * 07/03/1996 JLB : Created. * *=============================================================================================*/ int Pipe::Flush(void) { if (ChainTo != NULL) { return(ChainTo->Flush()); } return(0); }