// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/PALETTE.H 2 9/23/97 11:00p Steve_t $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : PALETTE.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 12/02/95 * * * * Last Update : December 2, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef PALETTE_Hx #define PALETTE_Hx #include "rgb.h" /* ** The palette class is used to manipulate a palette as a whole. All 256 colors are ** represented by the palette class object. */ class PaletteClass { public: enum { COLOR_COUNT=256 // Number of color indices on the palette. }; PaletteClass(void) {}; PaletteClass(RGBClass const & rgb); RGBClass & operator[] (unsigned index) {return(Palette[index % COLOR_COUNT]);}; const RGBClass & operator[] (unsigned index) const {return(Palette[index % COLOR_COUNT]);}; int operator == (PaletteClass const & palette) const; int operator != (PaletteClass const & palette) const {return(!(operator ==(palette)));}; PaletteClass & operator = (PaletteClass const & palette); // Removed these and replaced with function for clarity. ST - 5/9/2019 //operator const unsigned char * (void) const {return((const unsigned char *)&Palette[0]);}; //operator unsigned char * (void) {return((unsigned char *)&Palette[0]);}; const void *Get_Data(void) const { return &Palette[0]; } void *Get_Data(void) { return &Palette[0]; } void Adjust(int ratio); void Adjust(int ratio, PaletteClass const & palette); void Partial_Adjust(int ratio, char *lut); void Partial_Adjust(int ratio, PaletteClass const & palette, char *lut); void Set(int time = 0, void (*callback)(void) = 0) const; int Closest_Color(RGBClass const & rgb) const; static PaletteClass const & CurrentPalette; protected: RGBClass Palette[COLOR_COUNT]; }; #endif