// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection #define MESSAGE_NONE 0 // #define MESSAGE_BUILD_WINDTRAP 1 // You must build a Windtrap #define MESSAGE_STRUCT_CONCRETE 2 // Concrete: Use concrete to #define MESSAGE_STRUCT_PALACE 3 // Palace: This is your #define MESSAGE_STRUCT_LIGHT 4 // Light Factory: The Light #define MESSAGE_STRUCT_HEAVY 5 // Heavy Factory: The Heavy #define MESSAGE_STRUCT_HITECH 6 // Hi-Tech Factory: The #define MESSAGE_STRUCT_IX 7 // House IX: The IX Research #define MESSAGE_STRUCT_WOR 8 // WOR: Wor is used to train #define MESSAGE_STRUCT_CONST 9 // Construction Facility: All #define MESSAGE_STRUCT_WINDTRAP 10 // Windtrap: The windtrap #define MESSAGE_STRUCT_BARRACKS 11 // Barracks: The Barracks is #define MESSAGE_STRUCT_STARPORT 12 // Startport: The Starport is #define MESSAGE_STRUCT_REFINERY 13 // Spice Refinery: The #define MESSAGE_STRUCT_REPAIR 14 // Repair Facility: The Repair #define MESSAGE_STRUCT_WALL 15 // Wall: The wall is used for #define MESSAGE_STRUCT_TURRET 16 // Gun Turret: The cannon #define MESSAGE_STRUCT_RTURRET 17 // Rocket Turret: The #define MESSAGE_STRUCT_SILO 18 // Spice Silo: The Spice silo #define MESSAGE_STRUCT_OUTPOST 19 // Outpost: The Outpost #define MESSAGE_NEED_CONCRETE 20 // There isn't enough open #define MESSAGE_SAND 21 // Sand: This is sand terrain. #define MESSAGE_DUNE 22 // Sand Dunes: These are an #define MESSAGE_ROCK 23 // Rock: This is rock terrain. #define MESSAGE_MOUNT 24 // Mountain: Mountains on #define MESSAGE_SPICE 25 // Spice Field: This is the #define MESSAGE_ADJACENT 26 // Structures must be placed #define MESSAGE_SEARCH4SPICE 27 // Search for spice fields to #define MESSAGE_SANDWORM 28 // Warning: Sandworms