// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/LZW.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : LZW.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 08/28/96 * * * * Last Update : August 28, 1996 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef _LZW_H #define _LZW_H #include "buff.h" class LZWEngine { public: LZWEngine(void); int Compress(Buffer const & input, Buffer const & output); int Uncompress(Buffer const & input, Buffer const & output); void Reset(void); private: typedef short CodeType; struct CodeClass { CodeType CodeValue; CodeType ParentCode; char CharValue; CodeClass(void) {} CodeClass(CodeType code, CodeType parent, char c) : CodeValue(code), ParentCode(parent), CharValue(c) {} enum {UNUSED=-1}; void Make_Unused(void) {CodeValue = UNUSED;} bool Is_Unused(void) const {return(CodeValue == UNUSED);} bool Is_Matching(CodeType code, char c) const {return(ParentCode == code && CharValue == c);} }; enum { BITS=12, MAX_CODE=((1 << BITS ) - 1), FIRST_CODE=257, END_OF_STREAM=256, TABLE_SIZE=5021 }; CodeClass dict[TABLE_SIZE]; char decode_stack[TABLE_SIZE]; int Find_Child_Node(CodeType parent_code, char child_character); int Decode_String(char * ptr, CodeType code); static int Make_LZW_Hash(CodeType code, char character); }; int LZW_Compress(Buffer const & inbuff, Buffer const & outbuff); int LZW_Uncompress(Buffer const & inbuff, Buffer const & outbuff); #endif