// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/LINK.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : LINK.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 01/15/95 * * * * Last Update : January 15, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef LINK_H #define LINK_H /* ** This implements a simple linked list. It is possible to add, remove, and traverse the ** list. Since this is a doubly linked list, it is possible to remove an entry from the ** middle of an existing list. */ class LinkClass { public: LinkClass(NoInitClass const &) {}; LinkClass(void) : Next(0), Prev(0) {}; virtual ~LinkClass(void); virtual LinkClass * Get_Next(void) const; virtual LinkClass * Get_Prev(void) const; virtual LinkClass & Add(LinkClass & object); virtual LinkClass & Add_Tail(LinkClass & object); virtual LinkClass & Add_Head(LinkClass & object); virtual LinkClass & Head_Of_List(void); virtual LinkClass & Tail_Of_List(void); virtual void Zap(void); virtual LinkClass * Remove(void); LinkClass & operator=(LinkClass const & link); // Assignment operator. LinkClass(LinkClass const & link); // Copy constructor. private: /* ** Pointers to previous and next link objects in chain. */ LinkClass * Next; LinkClass * Prev; }; #endif