// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/LAYER.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : LAYER.H * * * * Programmer : Joe L. Bostic * * * * Start Date : May 31, 1994 * * * * Last Update : May 31, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef LAYER_H #define LAYER_H #include "vector.h" class ObjectClass; class LayerClass : public DynamicVectorClass { public: //----------------------------------------------------------------- void Sort(void); bool Submit(ObjectClass const * object, bool sort=false); int Sorted_Add(ObjectClass const * const object); virtual void Init(void) {Clear();}; virtual void One_Time(void) {}; /* ** File I/O. */ bool Load(Straw & file); bool Save(Pipe & file) const; virtual void Code_Pointers(void); virtual void Decode_Pointers(void); }; #endif