// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/GAUGE.H 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : GAUGE.H * * * * Programmer : Joe L. Bostic, Maria del Mar McCready Legg * * * * Start Date : 01/15/95 * * * * Last Update : January 15, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef GAUGE_H #define GAUGE_H class GaugeClass : public ControlClass { public: GaugeClass(unsigned id, int x, int y, int w, int h); virtual int Draw_Me(int forced=false); virtual int Set_Maximum(int value); virtual int Set_Value(int value); virtual int Get_Value(void) const {return (CurValue);}; virtual void Use_Thumb(int value) { HasThumb = value ? true : false; }; virtual int Thumb_Pixels(void) { return (4);} /* ** If this gauge has a color to the left of the current setting, then this ** flag will be true. */ unsigned IsColorized:1; protected: /* ** If a thumb is desired, set to true. */ unsigned HasThumb:1; /* ** Is this a horizontal slider? */ unsigned IsHorizontal:1; int MaxValue; // maximum value (in application units) int CurValue; // index of 1st displayed string in box // (in application units) /* ** This value records the difference between where the user clicked ** and the edge of the thumb, so that the thumb follows the mouse ** with the proper offset. */ int ClickDiff; protected: virtual void Draw_Thumb(void); virtual int Action(unsigned flags, KeyNumType &key); virtual int Pixel_To_Value(int pixel); virtual int Value_To_Pixel(int value); }; class TriColorGaugeClass : public GaugeClass { public: TriColorGaugeClass(unsigned id, int x, int y, int w, int h); virtual int Draw_Me(int forced); virtual int Set_Red_Limit(int value); virtual int Set_Yellow_Limit(int value); protected: int RedLimit; // maximum value for red int YellowLimit; // maximum value for yellow }; #endif