// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/FLASHER.H 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : FLASHER.H * * * * Programmer : Joe L. Bostic * * * * Start Date : May 28, 1994 * * * * Last Update : May 28, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef FLASHER_H #define FLASHER_H class FlasherClass { public: /* ** When this object is targeted, it will flash a number of times. This is the ** flash control number. It counts down to zero and then stops. Odd values ** cause the object to be rendered in a lighter color. */ unsigned FlashCount:7; /* ** When an object is targeted, it flashes several times to give visual feedback ** to the player. Every other game "frame", this flag is true until the flashing ** is determined to be completed. */ unsigned IsBlushing:1; // 2019/09/20 JAS - Flashing info needs to exist per player unsigned int Get_Flashing_Flags() const; unsigned int FlashCountPerPlayer[HOUSE_COUNT]; // 2019/09/20 JAS - Flashing info needs to exist per player FlasherClass(void) { FlashCount = 0; IsBlushing = false; for (int i = 0; i < HOUSE_COUNT; ++i) { FlashCountPerPlayer[i] = 0; } } FlasherClass(NoInitClass const & ) {}; ~FlasherClass(void) {}; #ifdef CHEAT_KEYS void Debug_Dump(MonoClass *mono) const; #endif bool Process(void); }; #endif