// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/FLASHER.CPP 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : FLASHER.CPP * * * * Programmer : Joe L. Bostic * * * * Start Date : May 28, 1994 * * * * Last Update : October 17, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * FlasherClass::Debug_Dump -- Displays current status to the monochrome screen. * * FlasherClass::Process -- Performs the logic processing for the flashing ability. * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "function.h" #ifdef CHEAT_KEYS /*********************************************************************************************** * FlasherClass::Debug_Dump -- Displays current status to the monochrome screen. * * * * This utility function will output the current status of the FlasherClass to the mono * * screen. It is through this display that bugs may be fixed or detected. * * * * INPUT: none * * * * OUTPUT: none * * * * WARNINGS: none * * * * HISTORY: * * 05/31/1994 JLB : Created. * *=============================================================================================*/ void FlasherClass::Debug_Dump(MonoClass * mono) const { mono->Set_Cursor(50, 7); mono->Printf("%2d", FlashCount); } #endif /*********************************************************************************************** * FlasherClass::Process -- Performs the logic processing for the flashing ability. * * * * The ability for an object to flash is controlled by this logic processing routine. It * * should be called once per game tick per unit. * * * * INPUT: none * * * * OUTPUT: bool; Should the associated object be redrawn? * * * * WARNINGS: none * * * * HISTORY: * * 05/28/1994 JLB : Created. * * 06/20/1994 JLB : Is now independent of object it represents. * *=============================================================================================*/ bool FlasherClass::Process(void) { // 2019/09/20 JAS - Flashing info needs to exist per player for (int i = 0; i < HOUSE_COUNT; i++) { if (FlashCountPerPlayer[i]) { FlashCountPerPlayer[i]--; } } if (FlashCount) { FlashCount--; IsBlushing = false; if (FlashCount & 0x01) { IsBlushing = true; } return(true); } return(false); } /*********************************************************************************************** * FlasherClass::Get_Flashing_Flags -- * * * * Gets the flags tell which players this object should flash for. * * * * INPUT: none * * * * OUTPUT: unsigned int; Flag representing the players to flash for * * * * WARNINGS: none * * * * HISTORY: * * 2019/09/20 JAS : Created. * *=============================================================================================*/ unsigned int FlasherClass::Get_Flashing_Flags() const { unsigned flags = 0; for (int i = 0; i < HOUSE_COUNT; ++i) { if (FlashCountPerPlayer[i] > 0) { flags |= (1 << i); } } return flags; }