// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/FACING.H 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : FACING.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 03/21/95 * * * * Last Update : March 21, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef FACING_H #define FACING_H /* ** This is a general facing handler class. It is used in those cases where facing needs to be ** kept track of, but there could also be an associated desired facing. The current facing ** is supposed to transition to the desired state over time. Using this class facilitates this ** processing as well as isolating the rest of the code from the internals. */ class FacingClass { public: FacingClass(void); FacingClass(DirType dir) : CurrentFacing(dir), DesiredFacing(dir) {}; FacingClass(NoInitClass const & ) {}; operator DirType (void) const {return(CurrentFacing);}; DirType Current(void) const {return(CurrentFacing);}; DirType Desired(void) const {return(DesiredFacing);}; int Set_Desired(DirType facing); int Set_Current(DirType facing); void Set(DirType facing) { Set_Current(facing); Set_Desired(facing); }; DirType Get(void) const { return CurrentFacing; } int Is_Rotating(void) const {return (DesiredFacing != CurrentFacing);}; int Difference(void) const {return (int)(signed char)((int)DesiredFacing - (int)CurrentFacing);} int Difference(DirType facing) const {return (int)(signed char)((int)facing - (int)CurrentFacing);} int Rotation_Adjust(int rate); private: DirType CurrentFacing; DirType DesiredFacing; }; #endif