// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /************************************************************************************* ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ** ************************************************************************************* * * * Project Name : Command & Conquer - Red Alert * * * * File Name : EGOS.H * * * * Programmer : Steve Tall * * * * Start Date : September 4th, 1996 * * * * Last Update : September 4th, 1996 [ST] * * * *-----------------------------------------------------------------------------------* * Overview: * * * * Scrolling movie style credits. * * * *-----------------------------------------------------------------------------------* * Functions: * * * * * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ class EgoClass { public: EgoClass (int x, int y, char *text, TextPrintType flags); ~EgoClass (); bool Scroll (int distance); void Render (void); void Wipe (GraphicBufferClass *background); char *Text; int XPos; int YPos; TextPrintType Flags; };