// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/DOOR.H 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : DOOR.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 06/11/95 * * * * Last Update : June 11, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef DOOR_H #define DOOR_H class DoorClass { private: /* ** This is the animation control handler. */ StageClass Control; /* ** This is the recorded number of stages of the current ** door animation process. */ unsigned char Stages; /* ** This is the door state. */ enum { IS_CLOSED, // Door is closed. IS_OPENING, // Door is in the process of opening. IS_OPEN, // Door is fully open. IS_CLOSING // Door is in the process of closing. } State; /* ** If the animation for this door indicates that the object it is ** attached to should be redrawn, then this flag will be true. */ unsigned IsToRedraw:1; public: DoorClass(void); DoorClass(NoInitClass const & x) : Control(x) {}; bool Time_To_Redraw(void) {return(IsToRedraw);}; void Clear_Redraw_Flag(void) {IsToRedraw = false;}; void AI(void); int Door_Stage(void) const; bool Is_Door_Opening(void) const {return(State == IS_OPENING);}; bool Is_Door_Closing(void) const {return(State == IS_CLOSING);}; bool Open_Door(int rate, int stages); bool Close_Door(int rate, int stages); bool Is_Door_Open(void) const {return(State == IS_OPEN);}; bool Is_Door_Closed(void) const {return(State == IS_CLOSED);}; bool Is_Ready_To_Open(void) const; }; #endif