// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection #define TXT_CLEAR_MAP 0x3e8 // Clear the map #define TXT_INHERIT_MAP 0x3e9 // Inherit previous map #define TXT_SPECIAL_OPTIONS 0x3ea // Select Special Options #define TXT_VISIBLE_TARGET 0x3eb // Targeting flash visible to #define TXT_TREE_TARGET 0x3ec // Allow targeting of trees. #define TXT_MCV_DEPLOY 0x3ed // Allow undeploy of #define TXT_SMART_DEFENCE 0x3ee // Employ smarter self defense #define TXT_SLOW_BUILD 0x3ef // Moderate production speed. #define TXT_THREE_POINT 0x3f0 // Use three point turn logic. #define TXT_TIBERIUM_GROWTH 0x3f1 // Ore will grow. #define TXT_TIBERIUM_SPREAD 0x3f2 // Ore will spread. #define TXT_ROAD_PIECES 0x3f3 // Disable building "bib" #define TXT_SCATTER 0x3f4 // Allow running from #define TXT_SHOW_NAMES 0x3f5 // Show true object names. #define TXT_DEFENDER_ADVANTAGE 0x3f6 // Defender has the advantage. #define TXT_SEPARATE_HELIPAD 0x3f7 // Allow separate helipad #define TXT_PASSWORD_CAPTION 0x3f8 // Password Request #define TXT_PASSWORD_MESSAGE 0x3f9 // Enter Red Alert access code #define TXT_PASSWORD_ERROR 0x3fa // Access code error detected. #define TXT_TRY_AGAIN 0x3fb // Try Again #define TXT_MINE_AWARE 0x3fc // Friendly units avoid #define TXT_TRIGGER_EDITOR 0x3fd // Trigger Editor #define TXT_TRIGGER_JUST_EVENT 0x3fe // Just This Event #define TXT_TRIGGER_AND 0x3ff // ... and ... #define TXT_TRIGGER_OR 0x400 // ... or ... #define TXT_TRIGGER_LINKED 0x401 // ... linked ... #define TXT_TRIGGER_JUST_ACTION 0x402 // Just This Action #define TXT_TEAM_EDIT 0x403 // Team Editor #define TXT_SELLABLE 0x404 // Sellable #define TXT_REBUILD 0x405 // Rebuild #define TXT_SPEED_BUILD 0x406 // Building constructin time #define TXT_SCENARIO_ERRORx 0x407 // Scenario authentication #define TXT_DEBUG_STRESS 0x408 // ÚFrames:ÄÂF/R:ÂCPU:ÄÄÂF/R:ÄÄ #define TXT_DEBUG_VEHICLE 0x409 // ÚFull #define TXT_DEBUG_INFANTRY 0x40a // ÚFull #define TXT_DEBUG_SHIP 0x40b // ÚFull #define TXT_DEBUG_BUILDING 0x40c // ÚFull #define TXT_DEBUG_PERFORMANCE 0x40d // Game Objects³ Drawing #define TXT_DEBUG_AIRCRAFT 0x40e // ÚFull #define TXT_DEBUG_HOUSE 0x40f // ÚFull Name:ÄÄÄÄÄÄÄÄÂAct #define TXT_NO_PENTIUM 0x410 // **************************** #define TXT_SIZE_MAP 0x411 // Size Map #define TXT_TRUCK_CRATE 0x412 // Trucks drop crate when