// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/CREDITS.H 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : CREDIT.H * * * * Programmer : Joe L. Bostic * * * * Start Date : April 19, 1994 * * * * Last Update : April 19, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef CREDITS_H #define CREDITS_H class HouseClass; extern HouseClass *PlayerPtr; /**************************************************************************** ** The animating credit counter display is controlled by this class. */ class CreditClass { public: long Credits; // Value of credits trying to update display to. /*--------------------------------------------------------------------- ** Constructors, Destructors, and overloaded operators. */ CreditClass(void); CreditClass(NoInitClass const & ) {}; /*--------------------------------------------------------------------- ** Member function prototypes. */ void Update(bool forced=false, bool redraw=false); void Graphic_Logic(bool forced=false); void AI(bool forced=false, HouseClass *player_ptr = PlayerPtr, bool logic_only = false); // Added house and logic_only parameters. ST - 10/16/2019 2:26PM long Current; // Credit value currently displayed. unsigned IsToRedraw:1; unsigned IsUp:1; unsigned IsAudible:1; private: int Countdown; // Delay between ticks. }; #endif