// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/CRC.H 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : CRC.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 03/02/96 * * * * Last Update : March 2, 1996 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef CRC_H #define CRC_H #include /* ** The "bool" integral type was defined by the C++ comittee in ** November of '94. Until the compiler supports this, use the following ** definition. */ #ifndef __BORLANDC__ #ifndef TRUE_FALSE_DEFINED #define TRUE_FALSE_DEFINED enum {false=0,true=1}; typedef int bool; #endif #endif /* ** This is a CRC engine class. It will process submitted data and generate a CRC from it. ** Well, actually, the value returned is not a true CRC. However, it shares the same strength ** characteristic and is faster to generate than the traditional CRC. This object is treated like ** a method class. If it is called as a function (using the function operator), it will return ** the CRC value. There are other function operators to submit data for processing. */ class CRCEngine { public: // Constructor for CRC engine (it can have an override initial CRC value). CRCEngine(long initial=0) : CRC(initial), Index(0) { StagingBuffer.Composite = 0; }; // Fetches CRC value. long operator() (void) const {return(Value());}; // Submits one byte sized datum to the CRC accumulator. void operator() (char datum); // Submits an arbitrary buffer to the CRC accumulator. long operator() (void const * buffer, int length); // Implicit conversion operator so this object appears like a 'long integer'. operator long(void) const {return(Value());}; protected: bool Buffer_Needs_Data(void) const { return(Index != 0); }; long Value(void) const { if (Buffer_Needs_Data()) { return(_lrotl(CRC, 1) + StagingBuffer.Composite); } return(CRC); }; /* ** Current accumulator of the CRC value. This value doesn't take into ** consideration any pending data in the staging buffer. */ long CRC; /* ** This is the sub index into the staging buffer used to keep track of ** partial data blocks as they are submitted to the CRC engine. */ int Index; /* ** This is the buffer that holds the incoming partial data. When the buffer ** is filled, the value is transformed into the CRC and the buffer is flushed ** in preparation for additional data. */ union { long Composite; char Buffer[sizeof(long)]; } StagingBuffer; }; #endif