// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/COLRLIST.H 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : COLRLIST.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 01/15/95 * * * * Last Update : January 15, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef COLORLIST_H #define COLORLIST_H #include "list.h" /*************************************************************************** ** This class adds the ability for every list item to have a different color. */ class ColorListClass : public ListClass { public: /********************************************************************* ** These enums are the ways a selected item can be drawn */ //lint -esym(578,SELECT_NONE) typedef enum SelectEnum { SELECT_NORMAL, // selected items aren't drawn differently SELECT_HIGHLIGHT, // item is highlighted SELECT_BOX, // draw a box around the item SELECT_BAR, // draw a bar behind the item SELECT_INVERT // draw the string inverted } SelectStyleType; ColorListClass(int id, int x, int y, int w, int h, TextPrintType flags, void const * up, void const * down); virtual ~ColorListClass(void); virtual int Add_Item(char const * text, RemapControlType * color = NULL); virtual int Add_Item(int text, RemapControlType * color = NULL); virtual void Remove_Item(char const * text); virtual void Set_Selected_Style(SelectStyleType style, RemapControlType * color = NULL); /* ** This is the list of colors for each item. */ DynamicVectorClass Colors; protected: virtual void Draw_Entry(int index, int x, int y, int width, int selected); /* ** This tells how to draw the selected item. */ SelectStyleType Style; RemapControlType * SelectColor; }; #endif