// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/BUFF.H 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : BUFF.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 07/29/96 * * * * Last Update : July 29, 1996 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef CCBUFF_H #define CCBUFF_H /* ** The "bool" integral type was defined by the C++ committee in ** November of '94. Until the compiler supports this, use the following ** definition. */ #ifndef __BORLANDC__ #ifndef TRUE_FALSE_DEFINED #define TRUE_FALSE_DEFINED enum {false=0,true=1}; typedef int bool; #endif #endif /* ** A general purpose buffer pointer handler object. It holds not only the pointer to the ** buffer, but its size as well. By using this class instead of separate pointer and size ** values, function interfaces and algorithms become simpler to manage and understand. */ class Buffer { public: Buffer(char * ptr, long size=0); Buffer(void * ptr=0, long size=0); Buffer(void const * ptr, long size=0); Buffer(long size); Buffer(Buffer const & buffer); ~Buffer(void); Buffer & operator = (Buffer const & buffer); operator void * (void) const {return(BufferPtr);} operator char * (void) const {return((char *)BufferPtr);} void Reset(void); void * Get_Buffer(void) const {return(BufferPtr);} long Get_Size(void) const {return(Size);} bool Is_Valid(void) const {return(BufferPtr != 0);} protected: /* ** Pointer to the buffer memory. */ void * BufferPtr; /* ** The size of the buffer memory. */ long Size; /* ** Was the buffer allocated by this class? If so, then this class ** will be responsible for freeing the buffer. */ bool IsAllocated; }; #endif