// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/BFIOFILE.H 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Westwood Library * * * * File Name : BFIOFILE.H * * * * Programmer : David R. Dettmer * * * * Start Date : November 10, 1995 * * * * Last Update : November 10, 1995 [DRD] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef BFIOFILE_H #define BFIOFILE_H #include "rawfile.h" /* ** This derivation of the raw file class handles buffering the input/output in order to ** achieve greater speed. The buffering is not active by default. It must be activated ** by setting the appropriate buffer through the Cache() function. */ class BufferIOFileClass : public RawFileClass { public: BufferIOFileClass(char const *filename); BufferIOFileClass(void); virtual ~BufferIOFileClass(void); bool Cache( long size=0, void *ptr=NULL ); void Free( void ); bool Commit( void ); virtual char const * Set_Name(char const *filename); virtual int Is_Available(int forced=false); virtual int Is_Open(void) const; virtual int Open(char const *filename, int rights=READ); virtual int Open(int rights=READ); virtual long Read(void *buffer, long size); virtual long Seek(long pos, int dir=SEEK_CUR); virtual long Size(void); virtual long Write(void const *buffer, long size); virtual void Close(void); enum {MINIMUM_BUFFER_SIZE=1024}; private: unsigned IsAllocated:1; unsigned IsOpen:1; unsigned IsDiskOpen:1; unsigned IsCached:1; unsigned IsChanged:1; unsigned UseBuffer:1; int BufferRights; void *Buffer; long BufferSize; long BufferPos; long BufferFilePos; long BufferChangeBeg; long BufferChangeEnd; long FileSize; long FilePos; long TrueFileStart; }; #endif