// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/BENCH.CPP 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : BENCH.CPP * * * * Programmer : Joe L. Bostic * * * * Start Date : 07/17/96 * * * * Last Update : July 18, 1996 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * Benchmark::Begin -- Start the benchmark operation. * * Benchmark::Benchmark -- Constructor for the benchmark object. * * Benchmark::End -- Mark the end of a benchmarked operation * * Benchmark::Reset -- Clear out the benchmark statistics. * * Benchmark::Value -- Fetch the current average benchmark time. * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if (0) #include "bench.h" #include "mpu.h" /*********************************************************************************************** * Benchmark::Benchmark -- Constructor for the benchmark object. * * * * This will construct the benchmark object. * * * * INPUT: none * * * * OUTPUT: none * * * * WARNINGS: none * * * * HISTORY: * * 07/18/1996 JLB : Created. * *=============================================================================================*/ Benchmark::Benchmark(void) : Average(0), Counter(0), TotalCount(0) { } /*********************************************************************************************** * Benchmark::Reset -- Clear out the benchmark statistics. * * * * Use this routine to clear out all the accumulated statistics within this benchmark * * object. The object is set just as if it was freshly constructed. * * * * INPUT: none * * * * OUTPUT: none * * * * WARNINGS: none * * * * HISTORY: * * 07/18/1996 JLB : Created. * *=============================================================================================*/ void Benchmark::Reset(void) { Average = 0; Counter = 0; TotalCount = 0; } /*********************************************************************************************** * Benchmark::Begin -- Start the benchmark operation. * * * * Call this routine before the operation to be benchmarked is begun. The corresponding * * End() function must be called after the operation has completed. * * * * INPUT: reset -- Should the entire benchmark object be reset at this time as well? * * * * OUTPUT: none * * * * WARNINGS: The Begin() and End() functions are NOT nestable. * * * * HISTORY: * * 07/18/1996 JLB : Created. * *=============================================================================================*/ void Benchmark::Begin(bool reset) { if (reset) Reset(); Clock = 0; } /*********************************************************************************************** * Benchmark::End -- Mark the end of a benchmarked operation * * * * This routine is called at the end of the operation that is being benchmarked. It is * * important to call this routine as soon as possible after the event being benchmarked * * has completed. * * * * INPUT: none * * * * OUTPUT: none * * * * WARNINGS: The Being() and End() functions are NOT nestable. * * * * HISTORY: * * 07/18/1996 JLB : Created. * *=============================================================================================*/ void Benchmark::End(void) { unsigned long value = Clock; if (Counter == MAXIMUM_EVENT_COUNT) { Average -= Average / MAXIMUM_EVENT_COUNT; Average += value; } else { Average += value; Counter++; } TotalCount++; } /*********************************************************************************************** * Benchmark::Value -- Fetch the current average benchmark time. * * * * This routine will take the statistics already accumulated and determine the average * * time recorded. This value will be returned. * * * * INPUT: none * * * * OUTPUT: Returns with the average time that all events tracked by this object. * * * * WARNINGS: none * * * * HISTORY: * * 07/18/1996 JLB : Created. * *=============================================================================================*/ unsigned long Benchmark::Value(void) const { if (Counter) { return(Average / Counter); } return(0); } #endif