// // Copyright 2020 Electronic Arts Inc. // // The Command & Conquer Map Editor and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // The Command & Conquer Map Editor and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection using System.Collections.Generic; using System.IO; using System.Linq; using System.Xml; namespace MobiusEditor.Utility { public class TilesetManager { private readonly Dictionary tilesets = new Dictionary(); private readonly MegafileManager megafileManager; public TilesetManager(MegafileManager megafileManager, TextureManager textureManager, string xmlPath, string texturesPath) { this.megafileManager = megafileManager; XmlDocument xmlDoc = new XmlDocument(); xmlDoc.Load(megafileManager.Open(xmlPath)); foreach (XmlNode fileNode in xmlDoc.SelectNodes("TilesetFiles/File")) { var xmlFile = Path.Combine(Path.GetDirectoryName(xmlPath), fileNode.InnerText); XmlDocument fileXmlDoc = new XmlDocument(); fileXmlDoc.Load(megafileManager.Open(xmlFile)); foreach (XmlNode tilesetNode in fileXmlDoc.SelectNodes("Tilesets/TilesetTypeClass")) { var tileset = new Tileset(textureManager); tileset.Load(tilesetNode.OuterXml, texturesPath); tilesets[tilesetNode.Attributes["name"].Value] = tileset; } } } public void Reset() { foreach (var item in tilesets) { item.Value.Reset(); } } public bool GetTeamColorTileData(IEnumerable searchTilesets, string name, int shape, TeamColor teamColor, out int fps, out Tile[] tiles) { fps = 0; tiles = null; foreach (var tileset in tilesets.Join(searchTilesets, x => x.Key, y => y, (x, y) => x.Value)) { if (tileset.GetTileData(name, shape, teamColor, out fps, out tiles)) { return true; } } return false; } public bool GetTeamColorTileData(IEnumerable searchTilesets, string name, int shape, TeamColor teamColor, out int fps, out Tile tile) { tile = null; if (!GetTeamColorTileData(searchTilesets, name, shape, teamColor, out fps, out Tile[] tiles)) { return false; } tile = tiles[0]; return true; } public bool GetTeamColorTileData(IEnumerable searchTilesets, string name, int shape, TeamColor teamColor, out Tile[] tiles) { return GetTeamColorTileData(searchTilesets, name, shape, teamColor, out int fps, out tiles); } public bool GetTeamColorTileData(IEnumerable searchTilesets, string name, int shape, TeamColor teamColor, out Tile tile) { return GetTeamColorTileData(searchTilesets, name, shape, teamColor, out int fps, out tile); } public bool GetTileData(IEnumerable searchTilesets, string name, int shape, out int fps, out Tile[] tiles) { return GetTeamColorTileData(searchTilesets, name, shape, null, out fps, out tiles); } public bool GetTileData(IEnumerable searchTilesets, string name, int shape, out int fps, out Tile tile) { return GetTeamColorTileData(searchTilesets, name, shape, null, out fps, out tile); } public bool GetTileData(IEnumerable searchTilesets, string name, int shape, out Tile[] tiles) { return GetTeamColorTileData(searchTilesets, name, shape, null, out tiles); } public bool GetTileData(IEnumerable searchTilesets, string name, int shape, out Tile tile) { return GetTeamColorTileData(searchTilesets, name, shape, null, out tile); } } }