// // Copyright 2020 Electronic Arts Inc. // // The Command & Conquer Map Editor and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // The Command & Conquer Map Editor and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection using System; using System.Collections; using System.Collections.Generic; using System.IO; namespace MobiusEditor.Utility { public class MegafileManager : IEnumerable, IEnumerable, IDisposable { private readonly string looseFilePath; private readonly List megafiles = new List(); private readonly HashSet filenames = new HashSet(); public MegafileManager(string looseFilePath) { this.looseFilePath = looseFilePath; } public bool Load(string megafilePath) { if (!File.Exists(megafilePath)) { return false; } var megafile = new Megafile(megafilePath); filenames.UnionWith(megafile); megafiles.Add(megafile); return true; } public bool Exists(string path) { return File.Exists(Path.Combine(looseFilePath, path)) || filenames.Contains(path.ToUpper()); } public Stream Open(string path) { string loosePath = Path.Combine(looseFilePath, path); if (File.Exists(loosePath)) { return File.Open(loosePath, FileMode.Open, FileAccess.Read); } foreach (var megafile in megafiles) { var stream = megafile.Open(path.ToUpper()); if (stream != null) { return stream; } } return null; } public IEnumerator GetEnumerator() { return filenames.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } #region IDisposable Support private bool disposedValue = false; protected virtual void Dispose(bool disposing) { if (!disposedValue) { if (disposing) { megafiles.ForEach(m => m.Dispose()); } disposedValue = true; } } public void Dispose() { Dispose(true); } #endregion } }