// // Copyright 2020 Electronic Arts Inc. // // The Command & Conquer Map Editor and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // The Command & Conquer Map Editor and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection using MobiusEditor.Model; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Reflection; namespace MobiusEditor.TiberianDawn { public static class UnitTypes { public static readonly UnitType HTank = new UnitType(0, "htnk", "TEXT_UNIT_TITLE_GDI_MAMMOTH_TANK", "Goodguy", true); public static readonly UnitType MTank = new UnitType(1, "mtnk", "TEXT_UNIT_TITLE_GDI_MED_TANK", "Goodguy", true); public static readonly UnitType LTank = new UnitType(2, "ltnk", "TEXT_UNIT_TITLE_NOD_LIGHT_TANK", "Badguy", true); public static readonly UnitType STank = new UnitType(3, "stnk", "TEXT_UNIT_TITLE_NOD_STEALTH_TANK", "Badguy"); public static readonly UnitType FTank = new UnitType(4, "ftnk", "TEXT_UNIT_TITLE_NOD_FLAME_TANK", "Badguy"); public static readonly UnitType Visceroid = new UnitType(5, "vice", "TEXT_UNIT_TITLE_VICE", "Special"); public static readonly UnitType APC = new UnitType(6, "apc", "TEXT_UNIT_TITLE_GDI_APC", "Goodguy"); public static readonly UnitType MLRS = new UnitType(7, "msam", "TEXT_UNIT_TITLE_GDI_MRLS", "Goodguy", true); public static readonly UnitType Jeep = new UnitType(8, "jeep", "TEXT_UNIT_TITLE_GDI_HUMVEE", "Goodguy", true); public static readonly UnitType Buggy = new UnitType(9, "bggy", "TEXT_UNIT_TITLE_NOD_NOD_BUGGY", "Badguy", true); public static readonly UnitType Harvester = new UnitType(10, "harv", "TEXT_UNIT_TITLE_GDI_HARVESTER", "Goodguy"); public static readonly UnitType Arty = new UnitType(11, "arty", "TEXT_UNIT_TITLE_NOD_ARTILLERY", "Badguy"); public static readonly UnitType SAM = new UnitType(12, "mlrs", "TEXT_UNIT_TITLE_GDI_MLRS", "Goodguy", true); public static readonly UnitType Hover = new UnitType(13, "lst", "TEXT_UNIT_TITLE_LST", "Goodguy"); public static readonly UnitType MHQ = new UnitType(14, "mhq", "TEXT_UNIT_TITLE_MHQ", "Goodguy"); public static readonly UnitType GunBoat = new UnitType(15, "boat", "TEXT_UNIT_TITLE_WAKE", "Goodguy", true); public static readonly UnitType MCV = new UnitType(16, "mcv", "TEXT_UNIT_TITLE_GDI_MCV", "Goodguy"); public static readonly UnitType Bike = new UnitType(17, "bike", "TEXT_UNIT_TITLE_NOD_RECON_BIKE", "Badguy"); public static readonly UnitType Tric = new UnitType(18, "tric", "TEXT_UNIT_TITLE_TRIC", "Special"); public static readonly UnitType Trex = new UnitType(19, "trex", "TEXT_UNIT_TITLE_TREX", "Special"); public static readonly UnitType Rapt = new UnitType(20, "rapt", "TEXT_UNIT_TITLE_RAPT", "Special"); public static readonly UnitType Steg = new UnitType(21, "steg", "TEXT_UNIT_TITLE_STEG", "Special"); public static readonly UnitType Tran = new UnitType(0 | UnitTypeIDMask.Aircraft, "tran", "TEXT_UNIT_TITLE_GDI_TRANSPORT", "Goodguy"); public static readonly UnitType A10 = new UnitType(1 | UnitTypeIDMask.Aircraft, "a10", "TEXT_UNIT_TITLE_A10", "Goodguy", false, true); public static readonly UnitType Heli = new UnitType(2 | UnitTypeIDMask.Aircraft, "heli", "TEXT_UNIT_TITLE_NOD_HELICOPTER", "Badguy"); public static readonly UnitType C17 = new UnitType(3 | UnitTypeIDMask.Aircraft, "c17", "TEXT_UNIT_TITLE_C17", "Badguy", false, true); public static readonly UnitType Orca = new UnitType(4 | UnitTypeIDMask.Aircraft, "orca", "TEXT_UNIT_TITLE_GDI_ORCA", "Goodguy"); private static readonly UnitType[] Types; static UnitTypes() { Types = (from field in typeof(UnitTypes).GetFields(BindingFlags.Static | BindingFlags.Public) where field.IsInitOnly && typeof(UnitType).IsAssignableFrom(field.FieldType) select field.GetValue(null) as UnitType).ToArray(); } public static IEnumerable GetTypes() { return Types; } } }