// // Copyright 2020 Electronic Arts Inc. // // The Command & Conquer Map Editor and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // The Command & Conquer Map Editor and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection using MobiusEditor.Interface; using MobiusEditor.Model; using MobiusEditor.Utility; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Windows.Forms; namespace MobiusEditor.TiberianDawn { public class GamePlugin : IGamePlugin { private static readonly Regex MovieRegex = new Regex(@"^(.*?\\)*(.*?)\.BK2$", RegexOptions.IgnoreCase | RegexOptions.Compiled); private static readonly IEnumerable technoTypes; private readonly IEnumerable movieTypes; public GameType GameType => GameType.TiberianDawn; public Map Map { get; } public Image MapImage { get; private set; } public bool Dirty { get; set; } private INISectionCollection extraSections; static GamePlugin() { technoTypes = InfantryTypes.GetTypes().Cast().Concat(UnitTypes.GetTypes().Cast()); } public GamePlugin(bool mapImage) { var playerWaypoints = Enumerable.Range(0, 8).Select(i => new Waypoint(string.Format("P{0}", i), WaypointFlag.PlayerStart)); var generalWaypoints = Enumerable.Range(8, 17).Select(i => new Waypoint(i.ToString())); var specialWaypoints = new Waypoint[] { new Waypoint("Flare"), new Waypoint("Home"), new Waypoint("Reinf.") }; var waypoints = playerWaypoints.Concat(generalWaypoints).Concat(specialWaypoints); var movies = new List(new string[] { "x" }); using (var megafile = new Megafile(Path.Combine(Globals.MegafilePath, "MOVIES_TD.MEG"))) { foreach (var filename in megafile) { var m = MovieRegex.Match(filename); if (m.Success) { movies.Add(m.Groups[m.Groups.Count - 1].ToString()); } } } movieTypes = movies.ToArray(); var basicSection = new BasicSection(); basicSection.SetDefault(); var houseTypes = HouseTypes.GetTypes(); basicSection.Player = houseTypes.First().Name; Map = new Map(basicSection, null, Constants.MaxSize, typeof(House), houseTypes, TheaterTypes.GetTypes(), TemplateTypes.GetTypes(), TerrainTypes.GetTypes(), OverlayTypes.GetTypes(), SmudgeTypes.GetTypes(), EventTypes.GetTypes(), ActionTypes.GetTypes(), MissionTypes.GetTypes(), DirectionTypes.GetTypes(), InfantryTypes.GetTypes(), UnitTypes.GetTypes(), BuildingTypes.GetTypes(), TeamMissionTypes.GetTypes(), waypoints, movieTypes) { TiberiumOrGoldValue = 25 }; Map.BasicSection.PropertyChanged += BasicSection_PropertyChanged; Map.MapSection.PropertyChanged += MapSection_PropertyChanged; if (mapImage) { MapImage = new Bitmap(Map.Metrics.Width * Globals.TileWidth, Map.Metrics.Height * Globals.TileHeight); } } public GamePlugin() : this(true) { } public void New(string theater) { Map.Theater = Map.TheaterTypes.Where(t => t.Equals(theater)).FirstOrDefault() ?? TheaterTypes.Temperate; Map.TopLeft = new Point(1, 1); Map.Size = Map.Metrics.Size - new Size(2, 2); UpdateBasePlayerHouse(); Dirty = true; } public IEnumerable Load(string path, FileType fileType) { var errors = new List(); switch (fileType) { case FileType.INI: case FileType.BIN: { var iniPath = Path.ChangeExtension(path, ".ini"); var binPath = Path.ChangeExtension(path, ".bin"); var ini = new INI(); using (var iniReader = new StreamReader(iniPath)) using (var binReader = new BinaryReader(new FileStream(binPath, FileMode.Open, FileAccess.Read))) { ini.Parse(iniReader); errors.AddRange(LoadINI(ini)); LoadBinary(binReader); } } break; case FileType.MEG: case FileType.PGM: { using (var megafile = new Megafile(path)) { var iniFile = megafile.Where(p => Path.GetExtension(p).ToLower() == ".ini").FirstOrDefault(); var binFile = megafile.Where(p => Path.GetExtension(p).ToLower() == ".bin").FirstOrDefault(); if ((iniFile != null) && (binFile != null)) { var ini = new INI(); using (var iniReader = new StreamReader(megafile.Open(iniFile))) using (var binReader = new BinaryReader(megafile.Open(binFile))) { ini.Parse(iniReader); errors.AddRange(LoadINI(ini)); LoadBinary(binReader); } } } } break; default: throw new NotSupportedException(); } return errors; } private IEnumerable LoadINI(INI ini) { var errors = new List(); Map.BeginUpdate(); var basicSection = ini.Sections.Extract("Basic"); if (basicSection != null) { INI.ParseSection(new MapContext(Map, false), basicSection, Map.BasicSection); } Map.BasicSection.Player = Map.HouseTypes.Where(t => t.Equals(Map.BasicSection.Player)).FirstOrDefault()?.Name ?? Map.HouseTypes.First().Name; var mapSection = ini.Sections.Extract("Map"); if (mapSection != null) { INI.ParseSection(new MapContext(Map, false), mapSection, Map.MapSection); } var briefingSection = ini.Sections.Extract("Briefing"); if (briefingSection != null) { if (briefingSection.Keys.Contains("Text")) { Map.BriefingSection.Briefing = briefingSection["Text"].Replace("@", Environment.NewLine); } else { Map.BriefingSection.Briefing = string.Join(" ", briefingSection.Keys.Select(k => k.Value)).Replace("@", Environment.NewLine); } } var steamSection = ini.Sections.Extract("Steam"); if (steamSection != null) { INI.ParseSection(new MapContext(Map, false), steamSection, Map.SteamSection); } var teamTypesSection = ini.Sections.Extract("TeamTypes"); if (teamTypesSection != null) { foreach (var (Key, Value) in teamTypesSection) { try { var teamType = new TeamType { Name = Key }; var tokens = Value.Split(',').ToList(); teamType.House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(); tokens.RemoveAt(0); teamType.IsRoundAbout = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0); teamType.IsLearning = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0); teamType.IsSuicide = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0); teamType.IsAutocreate = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0); teamType.IsMercenary = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0); teamType.RecruitPriority = int.Parse(tokens[0]); tokens.RemoveAt(0); teamType.MaxAllowed = byte.Parse(tokens[0]); tokens.RemoveAt(0); teamType.InitNum = byte.Parse(tokens[0]); tokens.RemoveAt(0); teamType.Fear = byte.Parse(tokens[0]); tokens.RemoveAt(0); var numClasses = int.Parse(tokens[0]); tokens.RemoveAt(0); for (int i = 0; i < Math.Min(Globals.MaxTeamClasses, numClasses); ++i) { var classTokens = tokens[0].Split(':'); tokens.RemoveAt(0); if (classTokens.Length == 2) { var type = technoTypes.Where(t => t.Equals(classTokens[0])).FirstOrDefault(); var count = byte.Parse(classTokens[1]); if (type != null) { teamType.Classes.Add(new TeamTypeClass { Type = type, Count = count }); } else { errors.Add(string.Format("Team '{0}' references unknown class '{1}'", Key, classTokens[0])); } } else { errors.Add(string.Format("Team '{0}' has wrong number of tokens for class index {1} (expecting 2)", Key, i)); } } var numMissions = int.Parse(tokens[0]); tokens.RemoveAt(0); for (int i = 0; i < Math.Min(Globals.MaxTeamMissions, numMissions); ++i) { var missionTokens = tokens[0].Split(':'); tokens.RemoveAt(0); if (missionTokens.Length == 2) { teamType.Missions.Add(new TeamTypeMission { Mission = missionTokens[0], Argument = int.Parse(missionTokens[1]) }); } else { errors.Add(string.Format("Team '{0}' has wrong number of tokens for mission index {1} (expecting 2)", Key, i)); } } if (tokens.Count > 0) { teamType.IsReinforcable = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0); } if (tokens.Count > 0) { teamType.IsPrebuilt = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0); } Map.TeamTypes.Add(teamType); } catch (ArgumentOutOfRangeException) { } } } var triggersSection = ini.Sections.Extract("Triggers"); if (triggersSection != null) { foreach (var (Key, Value) in triggersSection) { var tokens = Value.Split(','); if (tokens.Length >= 5) { var trigger = new Trigger { Name = Key }; trigger.Event1.EventType = tokens[0]; trigger.Event1.Data = long.Parse(tokens[2]); trigger.Action1.ActionType = tokens[1]; trigger.House = Map.HouseTypes.Where(t => t.Equals(tokens[3])).FirstOrDefault()?.Name ?? "None"; trigger.Action1.Team = tokens[4]; trigger.PersistantType = TriggerPersistantType.Volatile; if (tokens.Length >= 6) { trigger.PersistantType = (TriggerPersistantType)int.Parse(tokens[5]); } Map.Triggers.Add(trigger); } else { errors.Add(string.Format("Trigger '{0}' has too few tokens (expecting at least 5)", Key)); } } } var terrainSection = ini.Sections.Extract("Terrain"); if (terrainSection != null) { foreach (var (Key, Value) in terrainSection) { var cell = int.Parse(Key); var tokens = Value.Split(','); if (tokens.Length == 2) { var terrainType = Map.TerrainTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(); if (terrainType != null) { if (!Map.Technos.Add(cell, new Terrain { Type = terrainType, Icon = terrainType.IsTransformable ? 22 : 0, Trigger = tokens[1] })) { var techno = Map.Technos[cell]; if (techno is Building building) { errors.Add(string.Format("Terrain '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[0], building.Type.Name, cell)); } else if (techno is Overlay overlay) { errors.Add(string.Format("Terrain '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[0], overlay.Type.Name, cell)); } else if (techno is Terrain terrain) { errors.Add(string.Format("Terrain '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[0], terrain.Type.Name, cell)); } else if (techno is InfantryGroup infantry) { errors.Add(string.Format("Terrain '{0}' overlaps infantry in cell {1}, skipping", tokens[0], cell)); } else if (techno is Unit unit) { errors.Add(string.Format("Terrain '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[0], unit.Type.Name, cell)); } else { errors.Add(string.Format("Terrain '{0}' overlaps unknown techno in cell {1}, skipping", tokens[0], cell)); } } } else { errors.Add(string.Format("Terrain '{0}' references unknown terrain", tokens[0])); } } else { errors.Add(string.Format("Terrain '{0}' has wrong number of tokens (expecting 2)", Key)); } } } var overlaySection = ini.Sections.Extract("Overlay"); if (overlaySection != null) { foreach (var (Key, Value) in overlaySection) { var cell = int.Parse(Key); var overlayType = Map.OverlayTypes.Where(t => t.Equals(Value)).FirstOrDefault(); if (overlayType != null) { Map.Overlay[cell] = new Overlay { Type = overlayType, Icon = 0 }; } else { errors.Add(string.Format("Overlay '{0}' references unknown overlay", Value)); } } } var smudgeSection = ini.Sections.Extract("Smudge"); if (smudgeSection != null) { foreach (var (Key, Value) in smudgeSection) { var cell = int.Parse(Key); var tokens = Value.Split(','); if (tokens.Length == 3) { var smudgeType = Map.SmudgeTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(); if (smudgeType != null) { if (((smudgeType.Flag & SmudgeTypeFlag.Bib) == SmudgeTypeFlag.None)) { Map.Smudge[cell] = new Smudge { Type = smudgeType, Icon = 0, Data = int.Parse(tokens[2]) }; } else { errors.Add(string.Format("Smudge '{0}' is a bib, skipped", tokens[0])); } } else { errors.Add(string.Format("Smudge '{0}' references unknown smudge", tokens[0])); } } } } var infantrySections = ini.Sections.Extract("Infantry"); if (infantrySections != null) { foreach (var (_, Value) in infantrySections) { var tokens = Value.Split(','); if (tokens.Length == 8) { var infantryType = Map.InfantryTypes.Where(t => t.Equals(tokens[1])).FirstOrDefault(); if (infantryType != null) { var cell = int.Parse(tokens[3]); var infantryGroup = Map.Technos[cell] as InfantryGroup; if ((infantryGroup == null) && (Map.Technos[cell] == null)) { infantryGroup = new InfantryGroup(); Map.Technos.Add(cell, infantryGroup); } if (infantryGroup != null) { var stoppingPos = int.Parse(tokens[4]); if (stoppingPos < Globals.NumInfantryStops) { var direction = (byte)((int.Parse(tokens[6]) + 0x08) & ~0x0F); if (infantryGroup.Infantry[stoppingPos] == null) { infantryGroup.Infantry[stoppingPos] = new Infantry(infantryGroup) { Type = infantryType, House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(), Strength = int.Parse(tokens[2]), Direction = Map.DirectionTypes.Where(d => d.Equals(direction)).FirstOrDefault(), Mission = Map.MissionTypes.Where(t => t.Equals(tokens[5])).FirstOrDefault(), Trigger = tokens[7] }; } else { errors.Add(string.Format("Infantry '{0}' overlaps another infantry at position {1} in cell {2}, skipping", tokens[1], stoppingPos, cell)); } } else { errors.Add(string.Format("Infantry '{0}' has invalid position {1} in cell {2}, skipping", tokens[1], stoppingPos, cell)); } } else { var techno = Map.Technos[cell]; if (techno is Building building) { errors.Add(string.Format("Infantry '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[1], building.Type.Name, cell)); } else if (techno is Overlay overlay) { errors.Add(string.Format("Infantry '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[1], overlay.Type.Name, cell)); } else if (techno is Terrain terrain) { errors.Add(string.Format("Infantry '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[1], terrain.Type.Name, cell)); } else if (techno is Unit unit) { errors.Add(string.Format("Infantry '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[1], unit.Type.Name, cell)); } else { errors.Add(string.Format("Infantry '{0}' overlaps unknown techno in cell {1}, skipping", tokens[1], cell)); } } } else { errors.Add(string.Format("Infantry '{0}' references unknown infantry", tokens[1])); } } else { errors.Add(string.Format("Infantry '{0}' has wrong number of tokens (expecting 8)", tokens[1])); } } } var unitsSections = ini.Sections.Extract("Units"); if (unitsSections != null) { foreach (var (_, Value) in unitsSections) { var tokens = Value.Split(','); if (tokens.Length == 7) { var unitType = Map.UnitTypes.Where(t => t.IsUnit && t.Equals(tokens[1])).FirstOrDefault(); if (unitType != null) { var direction = (byte)((int.Parse(tokens[4]) + 0x08) & ~0x0F); var cell = int.Parse(tokens[3]); if (!Map.Technos.Add(cell, new Unit() { Type = unitType, House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(), Strength = int.Parse(tokens[2]), Direction = Map.DirectionTypes.Where(d => d.Equals(direction)).FirstOrDefault(), Mission = Map.MissionTypes.Where(t => t.Equals(tokens[5])).FirstOrDefault(), Trigger = tokens[6] })) { var techno = Map.Technos[cell]; if (techno is Building building) { errors.Add(string.Format("Unit '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[1], building.Type.Name, cell)); } else if (techno is Overlay overlay) { errors.Add(string.Format("Unit '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[1], overlay.Type.Name, cell)); } else if (techno is Terrain terrain) { errors.Add(string.Format("Unit '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[1], terrain.Type.Name, cell)); } else if (techno is InfantryGroup infantry) { errors.Add(string.Format("Unit '{0}' overlaps infantry in cell {1}, skipping", tokens[1], cell)); } else if (techno is Unit unit) { errors.Add(string.Format("Unit '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[1], unit.Type.Name, cell)); } else { errors.Add(string.Format("Unit '{0}' overlaps unknown techno in cell {1}, skipping", tokens[1], cell)); } } } else { errors.Add(string.Format("Unit '{0}' references unknown unit", tokens[1])); } } else { errors.Add(string.Format("Unit '{0}' has wrong number of tokens (expecting 7)", tokens[1])); } } } var aircraftSections = ini.Sections.Extract("Aircraft"); if (aircraftSections != null) { foreach (var (_, Value) in aircraftSections) { var tokens = Value.Split(','); if (tokens.Length == 6) { var aircraftType = Map.UnitTypes.Where(t => t.IsAircraft && t.Equals(tokens[1])).FirstOrDefault(); if (aircraftType != null) { var direction = (byte)((int.Parse(tokens[4]) + 0x08) & ~0x0F); var cell = int.Parse(tokens[3]); if (!Map.Technos.Add(cell, new Unit() { Type = aircraftType, House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(), Strength = int.Parse(tokens[2]), Direction = Map.DirectionTypes.Where(d => d.Equals(direction)).FirstOrDefault(), Mission = Map.MissionTypes.Where(t => t.Equals(tokens[5])).FirstOrDefault() })) { var techno = Map.Technos[cell]; if (techno is Building building) { errors.Add(string.Format("Aircraft '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[1], building.Type.Name, cell)); } else if (techno is Overlay overlay) { errors.Add(string.Format("Aircraft '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[1], overlay.Type.Name, cell)); } else if (techno is Terrain terrain) { errors.Add(string.Format("Aircraft '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[1], terrain.Type.Name, cell)); } else if (techno is InfantryGroup infantry) { errors.Add(string.Format("Aircraft '{0}' overlaps infantry in cell {1}, skipping", tokens[1], cell)); } else if (techno is Unit unit) { errors.Add(string.Format("Aircraft '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[1], unit.Type.Name, cell)); } else { errors.Add(string.Format("Aircraft '{0}' overlaps unknown techno in cell {1}, skipping", tokens[1], cell)); } } } else { errors.Add(string.Format("Aircraft '{0}' references unknown aircraft", tokens[1])); } } else { errors.Add(string.Format("Aircraft '{0}' has wrong number of tokens (expecting 6)", tokens[1])); } } } var structuresSection = ini.Sections.Extract("Structures"); if (structuresSection != null) { foreach (var (_, Value) in structuresSection) { var tokens = Value.Split(','); if (tokens.Length == 6) { var buildingType = Map.BuildingTypes.Where(t => t.Equals(tokens[1])).FirstOrDefault(); if (buildingType != null) { var direction = (byte)((int.Parse(tokens[4]) + 0x08) & ~0x0F); var cell = int.Parse(tokens[3]); if (!Map.Buildings.Add(cell, new Building() { Type = buildingType, House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(), Strength = int.Parse(tokens[2]), Direction = Map.DirectionTypes.Where(d => d.Equals(direction)).FirstOrDefault(), Trigger = tokens[5] })) { var techno = Map.Technos[cell]; if (techno is Building building) { errors.Add(string.Format("Structure '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[1], building.Type.Name, cell)); } else if (techno is Overlay overlay) { errors.Add(string.Format("Structure '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[1], overlay.Type.Name, cell)); } else if (techno is Terrain terrain) { errors.Add(string.Format("Structure '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[1], terrain.Type.Name, cell)); } else if (techno is InfantryGroup infantry) { errors.Add(string.Format("Structure '{0}' overlaps infantry in cell {1}, skipping", tokens[1], cell)); } else if (techno is Unit unit) { errors.Add(string.Format("Structure '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[1], unit.Type.Name, cell)); } else { errors.Add(string.Format("Structure '{0}' overlaps unknown techno in cell {1}, skipping", tokens[1], cell)); } } } else { errors.Add(string.Format("Structure '{0}' references unknown structure", tokens[1])); } } else { errors.Add(string.Format("Structure '{0}' has wrong number of tokens (expecting 6)", tokens[1])); } } } var baseSection = ini.Sections.Extract("Base"); if (baseSection != null) { foreach (var (Key, Value) in baseSection) { if (int.TryParse(Key, out int priority)) { var tokens = Value.Split(','); if (tokens.Length == 2) { var buildingType = Map.BuildingTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(); if (buildingType != null) { var coord = int.Parse(tokens[1]); var location = new Point((coord >> 8) & 0x3F, (coord >> 24) & 0x3F); if (Map.Buildings.OfType().Where(x => x.Location == location).FirstOrDefault().Occupier is Building building) { building.BasePriority = priority; } else { Map.Buildings.Add(location, new Building() { Type = buildingType, Strength = 256, Direction = DirectionTypes.North, BasePriority = priority, IsPrebuilt = false }); } } else { errors.Add(string.Format("Base priority {0} references unknown structure '{1}'", priority, tokens[0])); } } else { errors.Add(string.Format("Base priority {0} has wrong number of tokens (expecting 2)", priority)); } } else if (!Key.Equals("Count", StringComparison.CurrentCultureIgnoreCase)) { errors.Add(string.Format("Invalid base priority '{0}' (expecting integer)", Key)); } } } var waypointsSection = ini.Sections.Extract("Waypoints"); if (waypointsSection != null) { foreach (var (Key, Value) in waypointsSection) { if (int.TryParse(Key, out int waypoint)) { if (int.TryParse(Value, out int cell)) { if ((waypoint >= 0) && (waypoint < Map.Waypoints.Length)) { if (Map.Metrics.Contains(cell)) { Map.Waypoints[waypoint].Cell = cell; } else { Map.Waypoints[waypoint].Cell = null; if (cell != -1) { errors.Add(string.Format("Waypoint {0} cell value {1} out of range (expecting between {2} and {3})", waypoint, cell, 0, Map.Metrics.Length - 1)); } } } else if (cell != -1) { errors.Add(string.Format("Waypoint {0} out of range (expecting between {1} and {2})", waypoint, 0, Map.Waypoints.Length - 1)); } } else { errors.Add(string.Format("Waypoint {0} has invalid cell '{1}' (expecting integer)", waypoint, Value)); } } else { errors.Add(string.Format("Invalid waypoint '{0}' (expecting integer)", Key)); } } } var cellTriggersSection = ini.Sections.Extract("CellTriggers"); if (cellTriggersSection != null) { foreach (var (Key, Value) in cellTriggersSection) { if (int.TryParse(Key, out int cell)) { if (Map.Metrics.Contains(cell)) { Map.CellTriggers[cell] = new CellTrigger { Trigger = Value }; } else { errors.Add(string.Format("Cell trigger {0} outside map bounds", cell)); } } else { errors.Add(string.Format("Invalid cell trigger '{0}' (expecting integer)", Key)); } } } foreach (var house in Map.Houses) { if (house.Type.ID < 0) { continue; } var houseSection = ini.Sections.Extract(house.Type.Name); if (houseSection != null) { INI.ParseSection(new MapContext(Map, false), houseSection, house); house.Enabled = true; } else { house.Enabled = false; } } UpdateBasePlayerHouse(); extraSections = ini.Sections; Map.EndUpdate(); return errors; } private void LoadBinary(BinaryReader reader) { Map.Templates.Clear(); for (var y = 0; y < Map.Metrics.Height; ++y) { for (var x = 0; x < Map.Metrics.Width; ++x) { var typeValue = reader.ReadByte(); var iconValue = reader.ReadByte(); var templateType = Map.TemplateTypes.Where(t => t.Equals(typeValue)).FirstOrDefault(); if ((templateType != null) && !templateType.Theaters.Contains(Map.Theater)) { templateType = null; } if ((templateType ?? TemplateTypes.Clear) != TemplateTypes.Clear) { if (iconValue >= templateType.NumIcons) { templateType = null; } } Map.Templates[x, y] = (templateType != null) ? new Template { Type = templateType, Icon = iconValue } : null; } } } public bool Save(string path, FileType fileType) { if (!Validate()) { return false; } switch (fileType) { case FileType.INI: case FileType.BIN: { var iniPath = Path.ChangeExtension(path, ".ini"); var binPath = Path.ChangeExtension(path, ".bin"); var tgaPath = Path.ChangeExtension(path, ".tga"); var jsonPath = Path.ChangeExtension(path, ".json"); var ini = new INI(); using (var iniWriter = new StreamWriter(iniPath)) using (var binStream = new FileStream(binPath, FileMode.Create)) using (var binWriter = new BinaryWriter(binStream)) using (var tgaStream = new FileStream(tgaPath, FileMode.Create)) using (var jsonStream = new FileStream(jsonPath, FileMode.Create)) using (var jsonWriter = new JsonTextWriter(new StreamWriter(jsonStream))) { SaveINI(ini, fileType); iniWriter.Write(ini.ToString()); SaveBinary(binWriter); SaveMapPreview(tgaStream); SaveJSON(jsonWriter); } } break; case FileType.MEG: case FileType.PGM: { using (var iniStream = new MemoryStream()) using (var binStream = new MemoryStream()) using (var tgaStream = new MemoryStream()) using (var jsonStream = new MemoryStream()) using (var binWriter = new BinaryWriter(binStream)) using (var jsonWriter = new JsonTextWriter(new StreamWriter(jsonStream))) using (var megafileBuilder = new MegafileBuilder(@"", path)) { var ini = new INI(); SaveINI(ini, fileType); var iniWriter = new StreamWriter(iniStream); iniWriter.Write(ini.ToString()); iniWriter.Flush(); iniStream.Position = 0; SaveBinary(binWriter); binWriter.Flush(); binStream.Position = 0; SaveMapPreview(tgaStream); tgaStream.Position = 0; SaveJSON(jsonWriter); jsonWriter.Flush(); jsonStream.Position = 0; var iniFile = Path.ChangeExtension(Path.GetFileName(path), ".ini").ToUpper(); var binFile = Path.ChangeExtension(Path.GetFileName(path), ".bin").ToUpper(); var tgaFile = Path.ChangeExtension(Path.GetFileName(path), ".tga").ToUpper(); var jsonFile = Path.ChangeExtension(Path.GetFileName(path), ".json").ToUpper(); megafileBuilder.AddFile(iniFile, iniStream); megafileBuilder.AddFile(binFile, binStream); megafileBuilder.AddFile(tgaFile, tgaStream); megafileBuilder.AddFile(jsonFile, jsonStream); megafileBuilder.Write(); } } break; default: throw new NotSupportedException(); } return true; } private void SaveINI(INI ini, FileType fileType) { if (extraSections != null) { ini.Sections.AddRange(extraSections); } INI.WriteSection(new MapContext(Map, false), ini.Sections.Add("Basic"), Map.BasicSection); INI.WriteSection(new MapContext(Map, false), ini.Sections.Add("Map"), Map.MapSection); if (fileType != FileType.PGM) { INI.WriteSection(new MapContext(Map, false), ini.Sections.Add("Steam"), Map.SteamSection); } ini.Sections.Remove("Briefing"); if (!string.IsNullOrEmpty(Map.BriefingSection.Briefing)) { var briefingSection = ini.Sections.Add("Briefing"); briefingSection["Text"] = Map.BriefingSection.Briefing.Replace(Environment.NewLine, "@"); } var cellTriggersSection = ini.Sections.Add("CellTriggers"); foreach (var (cell, cellTrigger) in Map.CellTriggers) { cellTriggersSection[cell.ToString()] = cellTrigger.Trigger; } var teamTypesSection = ini.Sections.Add("TeamTypes"); foreach(var teamType in Map.TeamTypes) { var classes = teamType.Classes .Select(c => string.Format("{0}:{1}", c.Type.Name.ToLower(), c.Count)) .ToArray(); var missions = teamType.Missions .Select(m => string.Format("{0}:{1}", m.Mission, m.Argument)) .ToArray(); var tokens = new List { teamType.House.Name, teamType.IsRoundAbout ? "1" : "0", teamType.IsLearning ? "1" : "0", teamType.IsSuicide ? "1" : "0", teamType.IsAutocreate ? "1" : "0", teamType.IsMercenary ? "1" : "0", teamType.RecruitPriority.ToString(), teamType.MaxAllowed.ToString(), teamType.InitNum.ToString(), teamType.Fear.ToString(), classes.Length.ToString(), string.Join(",", classes), missions.Length.ToString(), string.Join(",", missions), teamType.IsReinforcable ? "1" : "0", teamType.IsPrebuilt ? "1" : "0" }; teamTypesSection[teamType.Name] = string.Join(",", tokens.Where(t => !string.IsNullOrEmpty(t))); } var triggersSection = ini.Sections.Add("Triggers"); foreach (var trigger in Map.Triggers) { if (string.IsNullOrEmpty(trigger.Name)) { continue; } var tokens = new List { trigger.Event1.EventType, trigger.Action1.ActionType, trigger.Event1.Data.ToString(), trigger.House, trigger.Action1.Team, ((int)trigger.PersistantType).ToString() }; triggersSection[trigger.Name] = string.Join(",", tokens); } var waypointsSection = ini.Sections.Add("Waypoints"); for (var i = 0; i < Map.Waypoints.Length; ++i) { var waypoint = Map.Waypoints[i]; if (waypoint.Cell.HasValue) { waypointsSection[i.ToString()] = waypoint.Cell.Value.ToString(); } } var baseSection = ini.Sections.Add("Base"); var baseBuildings = Map.Buildings.OfType().Where(x => x.Occupier.BasePriority >= 0).OrderByDescending(x => x.Occupier.BasePriority).ToArray(); var baseIndex = baseBuildings.Length - 1; foreach (var (location, building) in baseBuildings) { var key = baseIndex.ToString("D3"); baseIndex--; baseSection[key] = string.Format("{0},{1}", building.Type.Name.ToUpper(), ((location.Y & 0x3F) << 24) | ((location.X & 0x3F) << 8) ); } baseSection["Count"] = baseBuildings.Length.ToString(); var infantrySection = ini.Sections.Add("Infantry"); var infantryIndex = 0; foreach (var (location, infantryGroup) in Map.Technos.OfType()) { for (var i = 0; i < infantryGroup.Infantry.Length; ++i) { var infantry = infantryGroup.Infantry[i]; if (infantry == null) { continue; } var key = infantryIndex.ToString("D3"); infantryIndex++; Map.Metrics.GetCell(location, out int cell); infantrySection[key] = string.Format("{0},{1},{2},{3},{4},{5},{6},{7}", infantry.House.Name, infantry.Type.Name, infantry.Strength, cell, i, infantry.Mission, infantry.Direction.ID, infantry.Trigger ); } } var structuresSection = ini.Sections.Add("Structures"); var structureIndex = 0; foreach (var (location, building) in Map.Buildings.OfType().Where(x => x.Occupier.IsPrebuilt)) { var key = structureIndex.ToString("D3"); structureIndex++; Map.Metrics.GetCell(location, out int cell); structuresSection[key] = string.Format("{0},{1},{2},{3},{4},{5}", building.House.Name, building.Type.Name, building.Strength, cell, building.Direction.ID, building.Trigger ); } var unitsSection = ini.Sections.Add("Units"); var unitIndex = 0; foreach (var (location, unit) in Map.Technos.OfType().Where(u => u.Occupier.Type.IsUnit)) { var key = unitIndex.ToString("D3"); unitIndex++; Map.Metrics.GetCell(location, out int cell); unitsSection[key] = string.Format("{0},{1},{2},{3},{4},{5},{6}", unit.House.Name, unit.Type.Name, unit.Strength, cell, unit.Direction.ID, unit.Mission, unit.Trigger ); } var aircraftSection = ini.Sections.Add("Aircraft"); var aircraftIndex = 0; foreach (var (location, aircraft) in Map.Technos.OfType().Where(u => u.Occupier.Type.IsAircraft)) { var key = aircraftIndex.ToString("D3"); aircraftIndex++; Map.Metrics.GetCell(location, out int cell); aircraftSection[key] = string.Format("{0},{1},{2},{3},{4},{5}", aircraft.House.Name, aircraft.Type.Name, aircraft.Strength, cell, aircraft.Direction.ID, aircraft.Mission ); } foreach (var house in Map.Houses) { if ((house.Type.ID < 0) || !house.Enabled) { continue; } INI.WriteSection(new MapContext(Map, false), ini.Sections.Add(house.Type.Name), house); } var overlaySection = ini.Sections.Add("Overlay"); foreach (var (cell, overlay) in Map.Overlay) { overlaySection[cell.ToString()] = overlay.Type.Name; } var smudgeSection = ini.Sections.Add("Smudge"); foreach (var (cell, smudge) in Map.Smudge.Where(item => (item.Value.Type.Flag & SmudgeTypeFlag.Bib) == SmudgeTypeFlag.None)) { smudgeSection[cell.ToString()] = string.Format("{0},{1},{2}", smudge.Type.Name, cell, smudge.Data); } var terrainSection = ini.Sections.Add("Terrain"); foreach (var (location, terrain) in Map.Technos.OfType()) { Map.Metrics.GetCell(location, out int cell); terrainSection[cell.ToString()] = string.Format("{0},None", terrain.Type.Name); } } private void SaveBinary(BinaryWriter writer) { for (var y = 0; y < Map.Metrics.Height; ++y) { for (var x = 0; x < Map.Metrics.Width; ++x) { var template = Map.Templates[x, y]; if (template != null) { writer.Write((byte)template.Type.ID); writer.Write((byte)template.Icon); } else { writer.Write(byte.MaxValue); writer.Write(byte.MaxValue); } } } } private void SaveMapPreview(Stream stream) { Map.GenerateMapPreview().Save(stream); } private void SaveJSON(JsonTextWriter writer) { writer.WriteStartObject(); writer.WritePropertyName("MapTileX"); writer.WriteValue(Map.MapSection.X); writer.WritePropertyName("MapTileY"); writer.WriteValue(Map.MapSection.Y); writer.WritePropertyName("MapTileWidth"); writer.WriteValue(Map.MapSection.Width); writer.WritePropertyName("MapTileHeight"); writer.WriteValue(Map.MapSection.Height); writer.WritePropertyName("Theater"); writer.WriteValue(Map.MapSection.Theater.Name.ToUpper()); writer.WritePropertyName("Waypoints"); writer.WriteStartArray(); foreach (var waypoint in Map.Waypoints.Where(w => (w.Flag == WaypointFlag.PlayerStart) && w.Cell.HasValue)) { writer.WriteValue(waypoint.Cell.Value); } writer.WriteEndArray(); writer.WriteEndObject(); } private bool Validate() { StringBuilder sb = new StringBuilder("Error(s) during map validation:"); bool ok = true; int numAircraft = Map.Technos.OfType().Where(u => u.Occupier.Type.IsAircraft).Count(); int numBuildings = Map.Buildings.OfType().Where(x => x.Occupier.IsPrebuilt).Count(); int numInfantry = Map.Technos.OfType().Sum(item => item.Occupier.Infantry.Count(i => i != null)); int numTerrain = Map.Technos.OfType().Count(); int numUnits = Map.Technos.OfType().Where(u => u.Occupier.Type.IsUnit).Count(); int numWaypoints = Map.Waypoints.Count(w => w.Cell.HasValue); if (numAircraft > Constants.MaxAircraft) { sb.Append(Environment.NewLine + string.Format("Maximum number of aircraft exceeded ({0} > {1})", numAircraft, Constants.MaxAircraft)); ok = false; } if (numBuildings > Constants.MaxBuildings) { sb.Append(Environment.NewLine + string.Format("Maximum number of structures exceeded ({0} > {1})", numBuildings, Constants.MaxBuildings)); ok = false; } if (numInfantry > Constants.MaxInfantry) { sb.Append(Environment.NewLine + string.Format("Maximum number of infantry exceeded ({0} > {1})", numInfantry, Constants.MaxInfantry)); ok = false; } if (numTerrain > Constants.MaxTerrain) { sb.Append(Environment.NewLine + string.Format("Maximum number of terrain objects exceeded ({0} > {1})", numTerrain, Constants.MaxTerrain)); ok = false; } if (numUnits > Constants.MaxUnits) { sb.Append(Environment.NewLine + string.Format("Maximum number of units exceeded ({0} > {1})", numUnits, Constants.MaxUnits)); ok = false; } if (Map.TeamTypes.Count > Constants.MaxTeams) { sb.Append(Environment.NewLine + string.Format("Maximum number of team types exceeded ({0} > {1})", Map.TeamTypes.Count, Constants.MaxTeams)); ok = false; } if (Map.Triggers.Count > Constants.MaxTriggers) { sb.Append(Environment.NewLine + string.Format("Maximum number of triggers exceeded ({0} > {1})", Map.Triggers.Count, Constants.MaxTriggers)); ok = false; } if (!Map.BasicSection.SoloMission && (numWaypoints < 2)) { sb.Append(Environment.NewLine + "Skirmish/Multiplayer maps need at least 2 waypoints for player starting locations."); ok = false; } var homeWaypoint = Map.Waypoints.Where(w => w.Equals("Home")).FirstOrDefault(); if (Map.BasicSection.SoloMission && !homeWaypoint.Cell.HasValue) { sb.Append(Environment.NewLine + string.Format("Single-player maps need the Home waypoint to be placed.", Map.Triggers.Count, Constants.MaxTriggers)); ok = false; } if (!ok) { MessageBox.Show(sb.ToString(), "Validation Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } return ok; } private void BasicSection_PropertyChanged(object sender, PropertyChangedEventArgs e) { switch (e.PropertyName) { case "Player": { UpdateBasePlayerHouse(); } break; } } private void MapSection_PropertyChanged(object sender, PropertyChangedEventArgs e) { switch (e.PropertyName) { case "Theater": { Map.InitTheater(GameType); } break; } } private void UpdateBasePlayerHouse() { Map.BasicSection.BasePlayer = HouseTypes.GetBasePlayer(Map.BasicSection.Player); var basePlayer = Map.HouseTypes.Where(h => h.Equals(Map.BasicSection.BasePlayer)).FirstOrDefault() ?? Map.HouseTypes.First(); foreach (var (_, building) in Map.Buildings.OfType()) { if (!building.IsPrebuilt) { building.House = basePlayer; } } } #region IDisposable Support private bool disposedValue = false; protected virtual void Dispose(bool disposing) { if (!disposedValue) { if (disposing) { MapImage?.Dispose(); } disposedValue = true; } } public void Dispose() { Dispose(true); } #endregion } }