// This file is provided under The MIT License as part of Steamworks.NET. // Copyright (c) 2013-2019 Riley Labrecque // Please see the included LICENSE.txt for additional information. // This file is automatically generated. // Changes to this file will be reverted when you update Steamworks.NET #if UNITY_ANDROID || UNITY_IOS || UNITY_TIZEN || UNITY_TVOS || UNITY_WEBGL || UNITY_WSA || UNITY_PS4 || UNITY_WII || UNITY_XBOXONE || UNITY_SWITCH #define DISABLESTEAMWORKS #endif #if !DISABLESTEAMWORKS namespace Steamworks { class CallbackIdentities { public static int GetCallbackIdentity(System.Type callbackStruct) { #if UNITY_EDITOR || UNITY_STANDALONE || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX foreach (CallbackIdentityAttribute attribute in callbackStruct.GetCustomAttributes(typeof(CallbackIdentityAttribute), false)) { return attribute.Identity; } #endif throw new System.Exception("Callback number not found for struct " + callbackStruct); } } [System.AttributeUsage(System.AttributeTargets.Struct, AllowMultiple = false)] internal class CallbackIdentityAttribute : System.Attribute { public int Identity { get; set; } public CallbackIdentityAttribute(int callbackNum) { Identity = callbackNum; } } } #endif // !DISABLESTEAMWORKS