// // Copyright 2020 Electronic Arts Inc. // // The Command & Conquer Map Editor and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // The Command & Conquer Map Editor and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Runtime.CompilerServices; using MobiusEditor.Interface; namespace MobiusEditor.Model { public class Terrain : ICellOverlapper, ICellOccupier, INotifyPropertyChanged, ICloneable { public event PropertyChangedEventHandler PropertyChanged; private TerrainType type; public TerrainType Type { get => type; set => SetField(ref type, value); } private int icon; public int Icon { get => icon; set => SetField(ref icon, value); } public Rectangle OverlapBounds => Type.OverlapBounds; public bool[,] OccupyMask => Type.OccupyMask; private string trigger = Model.Trigger.None; public string Trigger { get => trigger; set => SetField(ref trigger, value); } public Color Tint { get; set; } = Color.White; public Terrain Clone() { return new Terrain() { Type = Type, Icon = Icon, Trigger = Trigger }; } protected bool SetField(ref T field, T value, [CallerMemberName] string propertyName = null) { if (EqualityComparer.Default.Equals(field, value)) { return false; } field = value; OnPropertyChanged(propertyName); return true; } protected void OnPropertyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); object ICloneable.Clone() { return Clone(); } } }