// // Copyright 2020 Electronic Arts Inc. // // The Command & Conquer Map Editor and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // The Command & Conquer Map Editor and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection using MobiusEditor.Utility; using System; using System.Drawing; using System.IO; namespace MobiusEditor { public static class Globals { static Globals() { TileScale = Properties.Settings.Default.Quality; } public const string TilesetsXMLPath = @"DATA\XML\TILESETS.XML"; public const string TexturesPath = @"DATA\ART\TEXTURES\SRGB"; public const string MegafilePath = @"DATA"; public const string GameTextFilenameFormat = @"DATA\TEXT\MASTERTEXTFILE_{0}.LOC"; public const int OriginalTileWidth = 128; public const int OriginalTileHeight = 128; public static readonly Size OriginalTileSize = new Size(OriginalTileWidth, OriginalTileHeight); public static int TileScale { get; set; } public static int TileWidth => OriginalTileWidth / TileScale; public static int TileHeight => OriginalTileHeight / TileScale; public static Size TileSize => new Size(TileWidth, TileHeight); public const int PixelWidth = 24; public const int PixelHeight = 24; public static readonly Size MapPreviewSize = new Size(512, 512); public static readonly Size WorkshopPreviewSize = new Size(512, 512); public static readonly string[] Edges = new string[] { "North", "South", "West", "East" }; public const int NumInfantryStops = 5; public const int MaxTeamClasses = 5; public const int MaxTeamMissions = 20; public const long MaxMapSize = 131072; public static MegafileManager TheMegafileManager; public static TextureManager TheTextureManager; public static TilesetManager TheTilesetManager; public static TeamColorManager TheTeamColorManager; public static GameTextManager TheGameTextManager; public static readonly string RootSaveDirectory = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), @"CnCRemastered\Local_Custom_Maps"); #if DEVELOPER public static class Developer { public static bool ShowOverlapCells = false; } #endif } }