diff --git a/REDALERT/HOUSE.CPP b/REDALERT/HOUSE.CPP index a228ab6..efa15a2 100644 --- a/REDALERT/HOUSE.CPP +++ b/REDALERT/HOUSE.CPP @@ -4306,7 +4306,7 @@ void HouseClass::Init_Data(PlayerColorType color, HousesType house, int credits) // MBL 03.20.2020 // Attempt to fix Red Alert credit tick-up bug after saving a game that has had harvesting underway // Note that this code gets called with both game loads and saves - // When this function is called, sometimes credits value has Tiberium (or HarvestedCredits?) variables applied, and sometimes now + // When this function is called, sometimes credits value has Tiberium (or HarvestedCredits?) variables applied, and sometimes not // if (NowSavingGame == true) { @@ -8170,4 +8170,4 @@ void HouseClass::Free_Unit_Trackers(void) delete TotalCrates; TotalCrates = NULL; } -} \ No newline at end of file +}