CnC_Remastered_Collection/REDALERT/UDPADDR.CPP

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//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
#include "function.h"
//#include "_WSProto.h"
#include "WSPUDP.h"
bool Get_Broadcast_Addresses (void)
{
return false;
#if (0)//PG
int d_dialog_w = 320 *RESFACTOR; // dialog width
int d_dialog_h = 160 *RESFACTOR; // dialog height
int d_dialog_x = ((320*RESFACTOR - d_dialog_w) / 2); // dialog x-coord
int d_dialog_y = ((200*RESFACTOR - d_dialog_h) / 2); // centered y-coord
int d_dialog_cx = d_dialog_x + (d_dialog_w / 2); // center x-coord
int d_txt6_h = 6 *RESFACTOR+1; // ht of 6-pt text
int d_margin1 = 5 *RESFACTOR; // large margin
int d_margin2 = 7 *RESFACTOR; // small margin
int d_ip_address_list_w = 300 *RESFACTOR;
int d_ip_address_list_h = ((20 * 6) + 3) *RESFACTOR; // 6 rows high
int d_ip_address_list_x = d_dialog_cx - d_ip_address_list_w / 2;
int d_ip_address_list_y = d_margin2 + d_dialog_y;
int d_ok_w = 40*RESFACTOR;
int d_ok_h = 9*RESFACTOR;
int d_ok_x = d_dialog_cx + d_dialog_w / 4;
int d_ok_y = d_dialog_y + d_dialog_h - 20*RESFACTOR;
#if (GERMAN | FRENCH)
int d_cancel_w = 50*RESFACTOR;
#else
int d_cancel_w = 40*RESFACTOR;
#endif
int d_cancel_h = 9*RESFACTOR;
int d_cancel_x = d_dialog_cx - d_dialog_w / 4;
int d_cancel_y = d_dialog_y + d_dialog_h - 20*RESFACTOR;
//------------------------------------------------------------------------
// Button Enumerations
//------------------------------------------------------------------------
enum {
BUTTON_IPLIST=100,
BUTTON_OK,
BUTTON_CANCEL,
};
//------------------------------------------------------------------------
// Redraw values: in order from "top" to "bottom" layer of the dialog
//------------------------------------------------------------------------
typedef enum {
REDRAW_NONE = 0,
REDRAW_PARMS,
REDRAW_BUTTONS,
REDRAW_BACKGROUND,
REDRAW_ALL = REDRAW_BACKGROUND
} RedrawType;
//------------------------------------------------------------------------
// Dialog variables
//------------------------------------------------------------------------
RedrawType display = REDRAW_ALL; // redraw level
bool process = true; // process while true
KeyNumType input;
int width;
int height;
RemapControlType * scheme = GadgetClass::Get_Color_Scheme();
//PG_TO_FIX
//Fancy_Text_Print(TXT_NONE,0,0,TBLACK,TBLACK,TPF_6PT_GRAD | TPF_NOSHADOW);
Format_Window_String("IP Addresses", SeenBuff.Get_Height(), width, height);
GadgetClass *commands; // button list
ColorListClass ip_address_list(BUTTON_IPLIST, d_ip_address_list_x, d_ip_address_list_y, d_ip_address_list_w, d_ip_address_list_h, TPF_TEXT, MFCD::Retrieve("BTN-UP.SHP"), MFCD::Retrieve("BTN-DN.SHP"));
TextButtonClass okbtn(BUTTON_OK, TXT_OK, TPF_BUTTON, d_ok_x, d_ok_y, d_ok_w, d_ok_h);
TextButtonClass cancelbtn(BUTTON_CANCEL, TXT_CANCEL, TPF_BUTTON, d_cancel_x, d_cancel_y, d_cancel_w, d_cancel_h);
ip_address_list.Set_Selected_Style(ColorListClass::SELECT_NORMAL);
Fancy_Text_Print("", 0, 0, scheme, TBLACK, TPF_CENTER | TPF_TEXT);
Load_Title_Page(true);
CCPalette.Set(); //GamePalette.Set();
/*
** Add all the ip addresses from the ini file to the list box.
*/
CCINIClass ip_ini;
int res=0;
if (ip_ini.Load(CCFileClass("IP.INI"), false)) {
int entry=0;
char entry_name[16];
do {
entry++;
char *temp = new char [128];
sprintf (entry_name, "%d", entry);
res = ip_ini.Get_String("IP_ADDRESSES", entry_name, "", temp, 128);
if ( res ) {
ip_address_list.Add_Item (temp);
char debug[128];
sprintf (debug, "RA95 - Adding address %s\n", temp);
WWDebugString (debug);
}
}while (res);
}
ip_address_list.Flag_To_Redraw();
//------------------------------------------------------------------------
// Processing loop
//------------------------------------------------------------------------
while (process) {
/*
** If we have just received input focus again after running in the background then
** we need to redraw.
*/
if (AllSurfaces.SurfacesRestored) {
AllSurfaces.SurfacesRestored=FALSE;
display = REDRAW_ALL;
}
//.....................................................................
// Refresh display if needed
//.....................................................................
if (display) {
Hide_Mouse();
//..................................................................
// Redraw backgound & dialog box
//..................................................................
if (display >= REDRAW_BACKGROUND) {
Load_Title_Page(true);
CCPalette.Set(); //GamePalette.Set();
Dialog_Box(d_dialog_x, d_dialog_y, d_dialog_w, d_dialog_h);
//...............................................................
// Dialog & Field labels
//...............................................................
Fancy_Text_Print("IP Addresses", d_dialog_cx-width/2, d_dialog_y + 25*RESFACTOR, scheme, TBLACK, TPF_TEXT);
//...............................................................
// Rebuild the button list
//...............................................................
okbtn.Zap();
cancelbtn.Zap();
ip_address_list.Zap();
commands = &okbtn;
cancelbtn.Add_Tail(*commands);
ip_address_list.Add_Tail(*commands);
}
//..................................................................
// Redraw buttons
//..................................................................
if (display >= REDRAW_BUTTONS) {
commands->Draw_All();
}
Show_Mouse();
display = REDRAW_NONE;
}
//.....................................................................
// Get user input
//.....................................................................
input = commands->Input();
//.....................................................................
// Process input
//.....................................................................
switch (input) {
//..................................................................
// ESC / CANCEL: send a SIGN_OFF
// - If we're part of a game, stay in this dialog; otherwise, exit
//..................................................................
case (KN_ESC):
case (BUTTON_CANCEL | KN_BUTTON):
process = false;
return (false);
case (BUTTON_OK | KN_BUTTON):
process = false;
break;
}
}
//------------------------------------------------------------------------
// Restore screen
//------------------------------------------------------------------------
Hide_Mouse();
Load_Title_Page(true);
CCPalette.Set(); //GamePalette.Set();
Show_Mouse();
for ( int i=0 ; i<ip_address_list.Count() ; i++ ) {
char const *temp = ip_address_list.Get_Item(i);
char *cut = (char*)strchr (temp, '#');
if ( cut ) *cut = 0;
PacketTransport->Set_Broadcast_Address ((char*)temp);
}
return (true);
#endif
}