CnC_Remastered_Collection/REDALERT/STATBTN.H

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//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/STATBTN.H 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : STATBTN.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 01/15/95 *
* *
* Last Update : January 15, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef STATBTN_H
#define STATBTN_H
#include "gadget.h"
#include "buff.h"
class StaticButtonClass : public GadgetClass
{
public:
StaticButtonClass(void);
StaticButtonClass(unsigned id, char const * text, TextPrintType style, int x, int y, int w=-1, int h=-1);
virtual int Draw_Me(int forced=false);
virtual void Set_Text(char const * text, bool resize = false);
protected:
virtual void Draw_Background(void);
virtual void Draw_Text(char const * text);
/*
** If a background is to be preserved for this button, then this will point to
** a buffer that holds a pristine background image.
*/
Buffer Background;
/*
** This points to a copy of the string that is used for the button's text.
*/
char * String;
/*
** This is the print flags to use when rendering this button's text.
*/
TextPrintType PrintFlags;
};
#endif