CnC_Remastered_Collection/REDALERT/RNDSTRAW.H

90 lines
3.6 KiB
C++
Raw Normal View History

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/RNDSTRAW.H 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : RNDSTRAW.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 07/04/96 *
* *
* Last Update : July 4, 1996 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef RNDSTRAW_H
#define RNDSTRAW_H
#include "straw.h"
#include "random.h"
/*
** This is a straw terminator class. It will generate random numbers to fill the data request.
** Unlike regular straw terminators, this class will never run out of "data".
*/
class RandomStraw : public Straw
{
public:
RandomStraw(void);
virtual ~RandomStraw(void);
virtual int Get(void * source, int slen);
void Reset(void);
void Seed_Bit(int seed);
void Seed_Byte(char seed);
void Seed_Short(short seed);
void Seed_Long(long seed);
int Seed_Bits_Needed(void) const;
private:
/*
** Counter of the number of seed bits stored to this random number
** generator.
*/
int SeedBits;
/*
** The current random generator to use when fetching the next random
** byte of data.
*/
int Current;
/*
** Array of generators. There must be at least 448 bits of random number seed
** in order to be reasonably secure, however, using 1024 bits would be best.
*/
RandomClass Random[32];
void Scramble_Seed(void);
RandomStraw(RandomStraw & rvalue);
RandomStraw & operator = (RandomStraw const & pipe);
};
#endif