CnC_Remastered_Collection/REDALERT/FLASHER.H

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//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/FLASHER.H 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : FLASHER.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : May 28, 1994 *
* *
* Last Update : May 28, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef FLASHER_H
#define FLASHER_H
class FlasherClass {
public:
/*
** When this object is targeted, it will flash a number of times. This is the
** flash control number. It counts down to zero and then stops. Odd values
** cause the object to be rendered in a lighter color.
*/
unsigned FlashCount:7;
/*
** When an object is targeted, it flashes several times to give visual feedback
** to the player. Every other game "frame", this flag is true until the flashing
** is determined to be completed.
*/
unsigned IsBlushing:1;
// 2019/09/20 JAS - Flashing info needs to exist per player
unsigned int Get_Flashing_Flags() const;
unsigned int FlashCountPerPlayer[HOUSE_COUNT];
// 2019/09/20 JAS - Flashing info needs to exist per player
FlasherClass(void) {
FlashCount = 0;
IsBlushing = false;
for (int i = 0; i < HOUSE_COUNT; ++i)
{
FlashCountPerPlayer[i] = 0;
}
}
FlasherClass(NoInitClass const & ) {};
~FlasherClass(void) {};
#ifdef CHEAT_KEYS
void Debug_Dump(MonoClass *mono) const;
#endif
bool Process(void);
};
#endif